July 12, 2012

How I Work: App List

I use a lot of extra, smaller programs to make my work easier. After gauging interest on Twitter, it seems many people are curious about what I use. A while back, I wrote about some iOS apps, but an expanded and updated list including Mac apps is due, since many of those apps have been abandoned, or have been replaced in my workflow with others.

Read more

May 22, 2012

Making Intuos 5 Touch Work

Part of my everyday gear includes a Wacom. At home and my previous jobs, that would have been my personal Intuos 4. At Code 42, I received a brand new Intuos 5 which includes touch gestures, similar to a trackpad. Unfortunately, those gestures just don't work reliably. And because of the way I use my tablet, with the keyboard above, I got a lot of accidental touch events. Here's how I tamed them.

First, a picture of my setup…

As you can see, any time I reach over the tablet to type, that could cause problems for touch gestures. ((I prefer my tablet here, as opposed to the side where a typical mouse would be, because it feels more natural that way.)) To remedy that, I disabled most of the touch gestures and limited them to mostly scrolls/pans. Here's my settings:



I slowed down the pointer speed to reduce unwanted cursor movement as I use the keyboard. I also completely disabled any clicking. Zoom & rotate were finicky at best, and don't even seem to function in After Effects, so they were disabled as well. This leaves scrolling and navigation, which is what I really want touch gestures to be. It's really nice to just lift my pen and use the same hand to switch between desktops, reveal the desktop, and even use Launchpad. ((Yes, sometimes I use launchpad. If set up right, it can work well.)) For custom gestures, I modified three finger tap & hold to save, and disabled five finger anything. Holding a pen, it's not an easy gesture, especially when trying to keep the pen far enough away from the tablet to enable touch.

Ideally, I'd like to see Wacom do three things with their drivers. 1.) Somehow increase reliability of touch, but I have no idea of the engineering already involved in the current drivers. 2.) Be able to relegate touch input to a certain portion of the tablet, in my case the left side or corner. 3.) Add a customizable delay to the "Show Express View" option. This wasn't covered here, but if you rest your finger or hand on the Express Keys, a HUD pops on screen showing you what they do. Current delay is just under a second, and I hit it a lot while typing.

So that's what I do to tame touch on the Intuos 5. After using it this way for about a week, it's working well so far. I still have to customize the Express Keys and customize settings for each app. But I'm waiting for my tower to come in before I do that. ((I'm temporarily on an i5 iMac, waiting for my tower to arrive with dual displays.))

March 20, 2012

So Long Milwaukee and Thanks For All The Beer

For the past several years I've had the privilege of working with some of the best video and advertising talent in Milwaukee. Most of those years were spent holding residency at Civilian Edit, then Wonder Wonder, but also freelancing for additional projects. Milwaukee is one of the only homes I've known, both professionally and personally. As of May 2012, that will no longer be the situation.

In January, I was approached by Code 42 Software in Minneapolis for a motion design position within the company. After many emails, Skype calls, and a trip to the Twin Cities, I signed the papers last week to accept the offer. I will be continuing my work at Wonder Wonder through the end of April, then packing up the family to move in the beginning of May.

This was an extremely difficult decision to make, in no small part because nearly our entire family, our support network, and most of my colleagues all reside in Milwaukee. To a lesser extent, but still a factor, moving to a full-time in-house position from a multi-client full-time freelance position had to be weighed ((This might warrant its own blog post as I've had several discussions with many wise people about this topic.)). In the end, my family and I decided we had to give it a chance.

Fortunately, we live in a time where my kids can have a video conversation with their grandparents back home, where most of my outside freelance work could be (and is) done remotely, where social networks and the Internet in our pockets let us easily communicate with anyone at any time. Distance is becoming less and less of an obstacle. But even when we do travel home, it's only a five-and-a-half hour drive from Minneapolis to Milwaukee.

Every single person I know in Milwaukee we be missed. And I truly mean that. I hope to continue the relationships I have with everyone here.

So long, Milwaukee! We'll keep in touch!

September 21, 2011

Post Haste v2.0 – Now With More Awesome


Post Haste is a simple app that started as a script for a post house I was working in. They needed a simple way to set up a project folder structure consistently for all the edit suites. I got to work in Apple Script, though quickly realized it was limiting; I opened up Xcode for the first time and got cracking. The response was great. Some people had some really great ideas for the app that would make it even better. Unfortunately, being a motion designer & video editor first, my coding skills were lacking to add the features I and others wanted to see in Post Haste.

Several months ago, I began a conversation with Jon Chappell, CEO of Digital Rebellion about Post Haste. A few tweets and emails later, and he was fast at work coding alphas of Post Haste 2.0.

From this point forward, all maintenance and future releases of Post Haste will be handled by Digital Rebellion. I am staying with the project as a co-project director with Jon.

So today, right now, you can get Post Haste 2.0 from Digital Rebellion's site, still for free. Here's some of the new features:

  • 64-bit
  • Multiple Template Support
  • Edit and Create New Template In-App
  • Live Preview of Project Name
  • New Template Files Allow Easy Sharing of Templates
  • Optional History for Fields to Remember Previous Entries, Such as Clients
  • Folder Breaks for a More Robust Folder Structure
  • Assign a Hotkey to Launch Post Haste (Requires FCP Maintenance Pack 1.3 or Higher)

This is a huge update and Jon's done a fantastic job. If you have any questions about this release, or the future of Post Haste, feel free to contact me or Jon at Digital Rebellion.

Thank you so much for your support of Post Haste 1.0-1.1. The enthusiasm & support from the post community is what made it possible to develop the software in the first place. Now, it will go even farther in the hands of a talented developer.

May 13, 2011

MCA-I Madison Session Notes

Yesterday I had the privilege of speaking at a breakout session for the MCA-I Madison Spring seminar. The topic was tapeless post-production workflow (specifically for FCP, but we did briefly discuss Avid & Premiere Pro). I promised everyone there I would post links to resources and some of the software we discussed in that session (and some we didn't get to), so here it is:

Software:
Canon EOS Plugin - The official Canon plugin for Log & Transfer. Convoluted download process: Select Mac OSX, then click find "EOS MOVIE Plugin-E1 for Final Cut Pro Ver1.2" in the list, and accept agreement.
Magic Bullet Grinder ($49) - Batch processing of DSLR footage, including proxies with timecode burn in.
5DtoRGB - Process DSLR footage with more control and bypass QuickTime.
5DDtoRGBB - (Unmentioned) Will launch multiple instances of 5DtoRGB for pseudo-batch processing.
Clipfinder 2.2 - Software to reconform FCP XML to RED proxies for passing to Color, among other advanced RED functions.
RED Final Cut Studio 3 Installer - Includes QuickTime codec, Log & Transfer plugin, and Color REDRAW plugin, as well as a useful whitepaper on RED workflow.
REDCine-X - 1st light color correction and transcoding of RED files.

Resources:
RED User Forums - (Unmentioned) Community of RED users, including posts from RED staff.
Inexpensive Archiving for Tapless Media - Post from Little Frog in High Def (Shane Ross) covering some LTO solutions he found at NAB2011.
FCP 7 Digital Workflows (PDF) - (Unmentioned) Straight from Apple, covers working in several formats, including REDCODE, P2, XDCAM, and AVC. Unfortunately, it does not cover DSLR footage. And for obvious reasons, only covers Apple software.

So there's the things we went over, and some items that didn't make it into the discussion in the alloted time. Feel free to leave a comment or contact me if you have any questions.

April 4, 2011

Interlacing: A Twitter Conversation

It all started with this tweet:

the sooner interlaced video dies a horrible death, the better.less than a minute ago via web

Once I retweeted that, it elicited the following response:

@dan_hin @conigs |W|h|a|t|s w|r|o|n|g w|i|t|h i|n|t|e|r|l|a|c|i|n|g|?|less than a minute ago via Twitter for Mac

@vonherwig @dan_hin |h|W|t|a|w s|o|r|g|n i|w|h|t n|i|e|t|l|r|c|a|n|i|?|g| #WrongFieldOrderless than a minute ago via Echofon

@conigs @dan_hin Looks fine on my Trinitron. *shrugs*less than a minute ago via Twitter for Mac

February 28, 2011

Movie Barcodes

tumblr_lh50xtgrkV1qhtovio1_1280

Just ran across this interesting Tumblog that reduces films to a barcode. The image shown here is from Inception. While I don't know their exact process, it looks like they are essentially taking frames from the films (reduced to a tiny size, a couple pixels at most) and stacking them to fit into a 1280x480 image (top-bottom, left-right). The result is an interesting look at how color can vary over the course of a story—and contribute to the feel of that story.

February 25, 2011

Something New…

ML-Banner

If you're a motion designer, you'll be interested in something new I'm helping with. A few of us are starting something called The Motion League. More details will come in the next couple weeks.

January 25, 2011

Post Haste 1.1 Update


I just updated Post Haste to version 1.1. This update introduces a few new features and some bug fixes. If you are unfamiliar with Post Haste, it is a Mac OS X application to set up and automatically rename a project folder template & project files. It was originally developed for an in-house solution to keeping projects organized. You can customize the template and add any files you would like. Any file with the name Template in it will be renamed based on information you enter in the main window, such as project number, client name, date, etc…

The primary new features are:

  1. Template names can now include prefixes & suffixes; ie, only the word "Template" is changed when creating the project. For example, you could use Template_v1.aep, and it would be renamed along the lines 14237_Client_Project_v1.aep, keeping the v1 at the end.
  2. Folders can be renamed in template. Handy if you'll be moving separate folders to different locations; ie, Template_gfx, Template_sound
  3. "Check for Updates…" added so you can be notified when new updates are available.

There are more features planned in future updates, mostly from user suggestions. If you have any feature requests, find any bugs, or have any questions, feel free to contact me.

Post Haste is completely free to use. No shareware or nagging dialogues. Though if you do find the application useful, donations are always welcome. Thanks for your support and patience while this update was developed!

January 11, 2011

BG Renderer Hits Version 2

BG_Renderer2_lg

BG Renderer has officially hit version 2! I use this script daily, and this update is a must have. This time it comes in a basic and pro version. The basic version is very similar to version 1. However, the pro version has several feature improvements. These are the two that caught my eye right away:

  1. Render notifications through email, sms, Growl, or Prowl (for iPhone notifications, though Growl + Boxcar could be used as well).
  2. Render CS3 or CS4 comps in the CS5 render engine (if installed) to take advantage of 64-bit without having to update your project file.

Due to the massive amount of work that went into this update, Lloyd Alvarez made the tough decision to make BG Renderer a paid-license script (currently $4.99 for Basic and $19.99 for Pro, moving up to $14.99 & $29.99 respectively in a couple months). However, if you've used version 1, you know this script is worth every penny!

♥︎ Built with love from Minneapolis. Projects are copyright of their respective clients. All others ©2004-2023 Paul Conigliaro.