Latest in: breakdown
Last week I was working on a retail spot where we needed a product that wasn't shot on-figure. But we did have a shot of a similar product. It just needed a little work. This is what I mean by "a little:" I'm pretty pleased with the end …
December 8, 2009
Caught this yesterday and forgot to post it. Jeff Gabor posted two quicktimes. First, a 4-screen breakdown of several character animations for the latest Ice Age movie: Reference, Blocking (rough animation), Splining (model refinements), and Lighting. The other is an evolution reel, from rough poses all the way …
July 22, 2009

♥︎ Built with love from Minneapolis. Projects are copyright of their respective clients. All others ©2004-2023 Paul Conigliaro.